17k Tri, 4096 textures using Albin's NASA ACES Space Suit from renderhub I created a low poly in game mesh for the horror game "Confinement" a Tranzfuser competition entry. I adapted the high poly mesh using Maya's Quad Draw and then baked in Marmoset before then applying a quick texture in Substance Painter. Due to time constraints I was unable to realistically create my own original high poly as we had a short window for the project and the Tranzfuser, being able to jump straight in to the low poly and let the animator and designers get the model sooner and meant I had more time to work on more assets for the game.