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Confinement - Spaceman

17k Tri, 4096 textures using Albin's NASA ACES Space Suit from renderhub I created a low poly in game mesh for the horror game "Confinement" a Tranzfuser competition entry. I adapted the high poly mesh using Maya's Quad Draw and then baked in Marmoset before then applying a quick texture in Substance Painter. Due to time constraints I was unable to realistically create my own original high poly as we had a short window for the project and the Tranzfuser, being able to jump straight in to the low poly and let the animator and designers get the model sooner and meant I had more time to work on more assets for the game.

In Engine, Unreal 4 using Julio Jaurez's "Polar Sci-Fi Facility" environment.

In Engine, Unreal 4 using Julio Jaurez's "Polar Sci-Fi Facility" environment.

The low poly right now stands at 17k tris so I have room to add in more edgeloops and geometry to make the animators job a little easier and to tease out more detail from the high poly mesh.

The low poly right now stands at 17k tris so I have room to add in more edgeloops and geometry to make the animators job a little easier and to tease out more detail from the high poly mesh.

Highpoly left, low poly right

Highpoly left, low poly right